Race does not exist: not even in 2025 Dungeons & Dragons
To be more inclusive, elves and dwarves are no longer different races. They are now different species.
As we all know, race does not exist. It’s just a social construct. Hence, from the New York Times:
Dungeons & Dragons Rolls the Dice With New Rules About Identity
The role-playing game replaced “race” with “species” and divorced several character traits from biological identity. Some longtime players are upset (as is Elon Musk).
By Marc Tracy, Dec. 30, 2024
While solving quests in Dungeons & Dragons, the gamers who role-play as elves, orcs and halflings rely on the abilities and personalities of their custom-made characters, whose innate charisma and strength are as crucial to success as the rolls of 20-sided dice.
That is why the game’s first significant rule changes in a decade, which became official this fall as it celebrated its 50th anniversary, reverberated through the Dungeons & Dragons community and beyond. …
“Races” are now “species.”
Some character traits have been divorced from biological identity; a mountain dwarf is no longer inherently brawny and durable, a high elf no longer intelligent and dexterous by definition. And Wizards of the Coast, the Dungeons & Dragons publisher owned by Hasbro, has endorsed a trend throughout role-playing games in which players are empowered to halt the proceedings if they ever feel uncomfortable.
Oh, boy … sounds like fun.
“What they’re trying to do here is put up a signal flare, to not only current players but potential future players, that this game is a safe, inclusive, thoughtful and sensitive approach to fantasy storytelling,” said Ryan Lessard, a writer and frequent Dungeons & Dragons dungeon master. …
Paywall point:
Keep reading with a 7-day free trial
Subscribe to Steve Sailer to keep reading this post and get 7 days of free access to the full post archives.